Interaction designer-led or initiated the project status is difficult to get the results mm
this problem in many small companies do not exist. Possessor of a small company, drives designers, designers do not have to be able to get the results into account, Because you quit, we all waiting for you, because a group of people behind the natural push: owner, engineer, co-workers. The result is a push of the results with everyone.
but in many large companies, there are many, many projects children more, father and mother are too busy to think. So many projects, the boss can not attend. They look at the final result:
why some designers have done so much year project? so many benefits it good project?
why some designers are very few production year? died halfway done most of the projects, or directly aborted?
terms of product managers driven, that's fine. Products managers more heavily burdened with the examination pressure, they will push out the results as the main direction in their push, the designer compromise compromise compromise compromise, dot dot product manager responsible for a variety of resources (engineers, testing, etc.) The results will come out.
But the key is, as a user experience designer, the response can not always passive mm pd their needs to do whatever they do, 100% of the energy on their ; business goals, out of here. designers sometimes do not like the demand is always a passive response to PD, would like to lead some projects, but often the promoters or lead designer for the project, it is difficult to get the results, status may be: < br> very long delay period (priority ranked very low, almost negligible);
no resources to meet the needs of project teams mm, after all, the need for engineers, need to front-end development, need to test, can not go it alone;
a long time not sure, do not know when it started to do;
even the product manager who initiated the project, said the meeting in the product can bring many benefits, employers have nodded his head, yet it need prioritization, waiting design resources, engineering resources. not to mention just a designer, said: The results?
However, the analyst needs assessment to look for a moment, that need to develop capacity at 30 people. And up from the row of priority, might be discharged to the end of the year. simply do not have the resources hh a certain page has a big problem, then do an analysis and improvement, found the area on that page is divided into different product lines, belong to different product managers. In order to promote my design, the day it, I need to find several parties to communicate their views to me very much, or even the opposite. I can not estimate what this change will result in consequences, and later on the unsettled the hh difficult to use? it is. We do not want to change ah? programs out several version, and also have the above problems, a no resources, the second involves the interests of the party too much, changes in binding the hands, and later has been the status quo of the . and resources, and communication no output;
design no problem, but to promote multi-party communication can not be smooth, set aside.
this time, there is a contradiction, since we provide a good design, why do not get the response resources, It stands to reason, if good enough, priority should also be high, the parties should support the ah. if it is good design, why communication is so difficult? this time we are waiting for it to hold good design, there are other way?
when we think our design is good, it is difficult to compromise, but mm
What is good design?
in, I defined good design are: the least cost to achieve the design purpose, designed what is it? one, most effectively convey the information; Second, make the product easy to use easy to use; three, allowing users to feel pleasure in the use of the process. good design must meet these three. < br> But now, I have found that this is only a necessary condition for good design, but not sufficient condition.
because the more complex, more business-oriented environment, good design in the oriented, they also added a lot of condition:
one-value;
pk in the project, of course, is the value of the first major projects stand out. This value, although the main commercial value, but also covers the user experience improvements bring value.
Second, technically feasible, can be implemented;
unless a last resort, no one likes water, moon, castles in the air. a perfect blueprint, but not implemented, In addition to sparse applause, but what Debu to.
three input and output is high;
pk in the project, of course, is a small investment, output of large projects stand out. When and value of the investment is also large, but compared to large projects, the superior .
So, take a look at the design hold in our hands, is not in the real world, to get the results, then bite the bullet and to promote, to communicate. A colleague said I was a sigh of words: attitude and willingness to question, think you are not really want to get the results. Some designers do the design to the mere, and some designers continue to communicate and promote the result, of course not the same.
a lot of wordy, summarize it:
as an interactive designer, how to get the results?
interaction designer have the capacity needs of interaction design, for example, graphical capabilities, able to imagine before development alone, showing a state of many complex interactions, communication and ability to explain more.
if the designers do to get the results, should be in the process of the project, such as product managers, project coordinator responsible for it or the project manager role. the entire project life cycle process, if by the following words:
many designers think that the problem can not get the results out in the :
capacity requirements:
for specific user groups to understand the characteristics and needs. e-commerce site users and users of the game of psychological, physiological feature is not the same. If standing on your own point of view rather than the user's point of view use the site, identify problems, often there will be deviations. feel useful, and users will feel very innocent really will not use. Also, be careful, considerate, and sometimes, to solve the problem may not need a lot of design and development It may be just to change a copy on it.
sensitivity of prioritizing. sometimes found to be too easy. There is no perfect perfect site, there is no perfect user experience. really would deliberately pick on , looking ahead, the site is a problem. choose which problems to attack first? put those questions a little later? not to consider those issues? designers have a number of heart, in the case of limited resources, the selection of the most urgent solution, resolved the most valuable questions and provide optimal solutions.
selected dimensions, degree of difficulty can be resolved, resolved to bring the value, not to solve the risk of losses.
II. provides phase mm program to provide good design is able to predict the result will bring some of the changes can be quantified. even racking our brains, but also try to train yourself slowly looks more accurate.
2. In addition, the understanding of good design, and more thorough.
in provide proposal, in addition to understanding the needs of the project (it himself, others feedback, etc.), if the modified project, existing programs need to understand the problem, good remedy. through communication and explore, to know other people, especially important to people's expectations on this project. Of course, in the case of tight resources, we must know in advance . Otherwise put forward a very perfect, but they think the existing structure and technical capacity constraints, the program is equivalent to castles in the air, it is impossible to get results.
stolen pictures on a design thinking:
said The approximate mean the same thing.
However, as a designer, although very easy to raise a little bit but it looks like there is no standard design, but also lost face in the. will not be many challenges design capability?
solution Methods: to offer both programs, namely, ideal solution is what we call a a condensed version of the blueprint for the program can be implemented mm. is quite true, because what is currently subject to any restrictions on what we can not do anything, what features to retain what, what what features removed. So a program can be implemented below, has been assessed, how much the amount of personal development and so on.
Thus, both designers face, but also want to get the results of the.
III. proposals for identifying, evaluating stage mm will drive Results-oriented
Well, now we have a hands above a life or death over the reins, he said, and can do, then the resistance to this project is much smaller.
with departmental staff, they will come from the professional design of this review, in the end good or bad, there is no more good way to mm this time the information may be bombed out, pay attention to identification, not all views to be a reference point, after all, the position of each person is different from the perspective of thinking and depth needs analysis of different ..
(RA ), front-end and engineers: they are responsible for implementation, although in the final program before the needs of staff involved to conduct a feasibility analysis, but after the final out of the program, as assessed again, this time not only feasible nature, but also assess the specific workload, to achieve these design features and effects, how much the front man-days, how many man-days and other engineers.
colleagues in related departments, such as the products of this product line manager, after all, is moving the people of the earth, and perhaps some cases involving more than one product line may also need to communicate and coordinate several product managers, as well as Customer Service staff, the site upon change, they must be notified to, or how to teach customers with ah. So, in the absence of formally launched should let them know before the other as a close contact with the customer departments, they can also provide some useful information to help us improve.
remember Wang Wu large in a lecture on the answer to many people, the most difficult to do charity, more people involved.
So, with people and coordinate itself is no easy matter. In many cases, with the physically and mentally exhausted, not as futile to describe the point before. But (sorry, another but), do not do this, how can get the result? own projects initiated and led, can not rely on product managers, to their own initiative.
wrapped around, grinding, sticky , stalker mm all the tricks, cry of the children have milk to drink, this is an old saying.
driven out of the will to fight for resources and recognition, but of course need good recommendations on the adoption of absorption, the sense of the program's the bigger picture, according to their own projects and other projects come to the priority compare schedules and resources, like a row, not too far ..
capacity requirements:
1. multiparty communication and coordination mm also requires language to communicate with product managers. and copy writer is to use English to communicate with designers, especially newcomers, to take the initiative more and colleagues, the students communicate with other departments, in order to grasp their language characteristics.
2. bear frustration, the psychological quality of a comeback inevitably touch a lot of nails
may improve although the overall effect of your good, but may touch on the interests of a product manager, may affect his assessment (eg, flow down). pay attention to the bigger picture to convince him to give up out of the flow losses, a seemingly support.
3. rational forecast investment risk and value
designers, of course is sensible. But the reality is that even if you take the pain thigh to your boss, said: This design is really very good very good, ah, how much users would like to use the ah hh useless. bosses and other colleagues in contributing resources are eagerly asking you to like to use. great risk, but since not afford not to, exercise their own racking our brains to the more gradual the more accurate the shot. At first, of course starting from the baseline estimate, the minimum to the number, the number of the desired result is achieved. otherwise you will not be too conservative mm not interested, do not be too aggressive or else their pressure mm. How to just scratch the itch is, indeed, need to think about learning to learn.
IV. the boost phase of the project team and time management
mm I admire the great generals of ancient . I am one of the few iconic figures there are a few generals, such as Wei Qing, such as Zhao Yun, such as Huo and so on. Why, There are many technical content. For example, to our 10 million people, let's take a walk around to the West Lake, to guarantee a number brought back quite a lot. not to mention to the completion of some non-murder charge under normal circumstances the task. Therefore, the multi-communication is very important, more important to lead the team.
as a sponsor of the user experience designer, sometimes in order to get the results, should serve as a last resort role to lead the team. The four functions of management appears to be books on the theory, but if the next one to control the actual situation, that right is the classic:
1. planning mm we planner, need to determine the project objectives are very smart, and in order to achieve this goal we need to take action (work plans), everyone should also be a clear understanding of their roles and responsibilities and let them know what time to complete these tasks. Keywords: goals, roles, time.
2. Organization mm I always felt a lack of organizational capacity. Some people have always liked to participate in organizational work, such as sports members, squad leader, etc., even the neighborhood is not easy living aunt, not everyone did come. think about it, take personality different, different languages, ways of thinking and thinking are not the same emphasis on human tissue done together with a common goal? day of it, for many designers to be, really wished I roll up the sleeves and go it alone! However, escape is not the answer approach. So, like me, its a bit Neixiu designer is concerned, may wish to begin the unpleasant task of trying, from the initiative to undertake the organization of the project started small.
3. leadership mm leaders here as I understand it as the main is set a good example to their own image and professional to influence others, to convince rather than to convince the team. Meanwhile, there must motivate the team, the ability to boost morale, many projects can not be so smooth, half-way may encounter many setbacks, if encountered a small accident, flew into a panic themselves: grumble, positive attitude to deal with, to inspire people to continue their efforts rather one way to hh
4. Control mm I used to complain about my boss manipulative, and he wished me to work 8 hours completely belongs to him , he would like to know the progress of my project, would like to know of any minor changes, until one day he had more confidence in me. effective control is to promote the team more effective means of achieving the objectives and the basic right to control and direction of the road on.
on this phase of the management capacity (mainly team management and time management), even not very good at, it is learning, not here to start to say, so laughable. a lot of you are welcome to explore. the last stage of the project in the end good or bad, there did not meet pre-set goals? After all, our goal is to get a good result. that are relevant to your next project could not continue to project and promote the importance of the smooth factors.
to the tracking data, we should have data analysis capabilities. designers early in the design set design goals, there should be conscious to consider in what way will verify the design of the success or failure, or the viscosity of traffic growth is the increase of? or other?
should advance and communicate with the data analysis to determine the data you want to be able to take that, if not, should consider how the development process to facilitate the distribution of data extraction.
final to a more beautiful summary of a report summarizing the project's success and failure, summarized the next step suggestions for improvement.
This is truly the complete results of the project. mm Congratulations, you finally got! yesterday to open an interactive designer within the team group will share the recent two projects, the next of the agenda becomes a. Although the scheduled meeting time, still more than half an hour longer, but let I benefit, should have led to some designers think.
moved here, in fact, but found time to think less and less.
partly because there are a group of outstanding, a bit strong product manager, they plan products, we are responsible for implementation, this division has long formed a pattern. there are even more outstanding product manager will own the demo is drawn to the interaction designer to interaction designers can refine mm Consideration of less space. Furthermore, there was a stress to the results oriented approach, product manager, the idea may be old-fashioned, maybe BT, perhaps, and a large amount of data, there are sets of requirements documents, finalized a boss, designer or if you want to refute the idea of their own to convince them to adjust demand, then, unless you think they compared in terms of: investment in lower higher output with less cost to get more flow, viscosity and so on. In many cases, with each designer's passion will gradually erode the failure of PK away, but instead a group acting on orders people. They also have their own ideas, but added many of the limitations of the existing demand for a product manager and technical feasibility of the dual constraints, as far as possible given the design of better user experience.
the other hand: Big demand for small projects are small changes, relatively short duration, if a designer several projects simultaneously, on time delivery Fudu Cheng problems, not to mention taking the time to conduct in-depth reflection and analysis.
So, yesterday Conference Reflections is worth recording.
No comments:
Post a Comment